Comments

Log in with itch.io to leave a comment.

Viewing most recent comments 1 to 18 of 58 · Next page · Last page

Is there a guide, i got to the end of the tower where its giving me an end of content notice but i know there's still things left to do..? I haven't gotten the last image on the page with the mermaid?

There are tips on the game in the discord.

Discord link is invalid, Doesnt let me join

am i sepost to trow away my swort (intro )

how to catch demon

When does the tf/tg element come into play

What do i do i explored everything in the ship and camp but it keeps telling my i almost explored everything in the valkyreies

You have to look at the 2 statues in the ship hold

How do i hint down the plant monsters

The day after you can freely walk everywhere. You can talk to Eliza, Mist to visit the dungeon, or go on your own to the crack (a little lower than the first cave).

There will always be a choice to stay or continue exploring, as the statue in the cabin can be viewed later.

Where do i go after getting out of the cave im completely lost

If you're talking about falling into a cave, then you need to go north. (at the bottom of the map there will be a chest with a sword that can cut down a tree)
If you are already at a later stage, then usually after you get out of the cave you need to return to the ship.

The main quest is good and original, I think the last part (once you've freed Elva to current end of content) could use some clarification, but everything before that point is clear.

But the side content is hard to reach, between the shacky english translation and missable requirements here and there. Most side content are linked and I don't know how I feel about that. For now it is alright to hit new game to complete some endgame content because you missed a blue rock in the first minute of the game, but it will grow less tolerable the further each content pieces are.

I spend two thirds of my time playing the game looking after the source code to understand what I was missing, when and where were the triggers. Now I know most of rpgmaker inner workings without ever using it.

I had fun tho.

I planned additional things as part of the rpg. You can either try to leave the island faster or explore it completely.

Some things are hidden, but they do not affect the main plot (;

Thankfully the main plot can be done without requirements from the side content.

But some requirements are really strict and over-engineered, I feel like there is a lot of superflous flags to avoid dialog or event repetition and overall it make some pieces extra hard to reach.

I'll try to be constructive here so keep in mind that had fun, that I like your game and I can see there's a lot of work and I think everything there is a lack a technical quality, not a lack of artistic quality, nor a lack of ideas. It's a bold choice to make content missable but there's a balance to be found.

As developer myself, I'm used to think with black boxes with clear input and output, the more I/O there is to a black box, the harder it is to maintain. If I need to use something inside the box from the outside, that becomes an output and it needs to be obvious. I believe you can apply this to a lot of process, questlines included.

Looking at the maid quest:

  • You need the Fairy core because "fairy are able to transition between world" at will I guess. But that kind of a false justification since you've read a book to do it while sleeping. On the over hand I don't see why a fairy (usually chaotic and free) would be related to a maid quest.
  • You need specifically the 1% core but you could have the 25% if you've fetch the See the Hidden first. I guess it's an oversight, but it piles up with every other side effects that softlock the quest both you and the player need to track.
  • I have found out you need some flag (пр.ядро М.Н.Ж - 0(123)4) equal to 4 related to your first core being filled up, but in my save where I overfilled it, it was set at 3. I don't know what's the reasoning behind it. If it's a bug, if it's on purpose, what it achieves in the context of the quest.
  • You need to bear no weapon but the ring doesn't remove them.
  • You need the fire spell i believe ? (missed the spell in one save and I couldn't light the fireplace, coudn't even interact with it, nor make tea I think, didn't check the code. Bug or not I lighted all torches with magic so it shouldn't be needed anyway for non-combat related fire magic)
  • You need air ram for the spider webs ?
  • You need the maid shoes despite having looked inside the drawer 20times because you weren't wearing the dress at the time.

Meaning: you can start the quest if you have the maid dress, but there is so many way to be softlocked out of completion without any obvious reasons.

(correct me if I am wrong, but there is other examples) was it clear the spells were hard requirements? Did you weight in they could be skipped and not remove anything from how the quest plays ?

When you made the quest about filling the core, was it clear that the variable пр.ядро М.Н.Ж - 0(123)4 was going to be used in other quests ?

Streamlining some requirements would help both the player and you keeping track of what's needed when and where.

On the dev side, being mindful of what is required and what will be reused later is important to be able to edit past content without breaking new developments

On the player side, using discreet flags makes it impenetrable and frustrating, sometimes it feel unfair.

I think it's frustrating to enter a quest, follow it for an hour (or more) and find out you couldn't finish it because you never had the requirements to begin with.

I get why there is missable content as time pass on the island (like the book for meditation), I get why there's missable content with wrong dialog choices (like removing the glued corset), I get why there's missable content during closed room events (Succubus lair, fairy tf).

But I don't really get why the princess room lever broke. Why you can't try again the dreamworld in the slime cave. Why you can't redo the hair growth dialog with martha, the dream with Helga. Why there's RNG on some TF, you can't re-read the note on the table about the pirates and merchant. Why the shoes aren't listed the drawer when you don't wear the dress. Why you can't trigger the witch event until you've actually cast raw mana bolt, despite having loads of mana (that one made me run in circles and it locks a LOT of content if you do it too late).

Open world interactions that are locked without finishing their quest line, because of some unfair fail state or dark triggers and not because of overworld events ? It doesn't make much sense. And unless rpg maker make these locks by default, it feels more tidous to create minor flags that you'll check only for that (And might be tempted to use in further content). It feels over-engineered, instead of well crafted.

I strongly believe sticking to referencing big flags between questlines, that are kind of clear to the player, that are kind of "on the nose" will make both the maintenance of your content easier and make it more enjoyable to navigate.

There's a world between Railroading and a well crafted web, but if you overthink things too much, you end up with tangled spaghetti.


That being said, I think most set piece events are are cool (the catacomb, succubus lair, princess room, the maid and mermaid when they work, it works), they have multiple big outcomes and rewards, and seeing the repercussion of those big outcome feels right. The TF flow is good, I mean at this point I just want to throw out deserved compliments to compensate this whole comment.

This is my first attempt at making a game and there are a lot of problems. To make everything okay, it's easier to start making a new game than to figure out some of the decisions I made in this game. 
And I still don't really know how to do quests or configure plugins so that the game doesn't crash every five minutes.
And I'm not really good at making a game.

(+1)

But you are not bad at it: First because you made one, second because you've got people having fun

That means you are probably doing some things right :)

(1 edit) (+1)

0.04.16.b and .c Without encryption, graphics should open quickly. lol)))

I need a walkthrough. There are several points where I've had no idea how to progress.

The English dialogue could use some work, but what I've seen of the story isn't too bad.

There is information about the walkthrough in discord channel. 

There is an update there, where the translation into English is better.

by the way,can you share me what game inspired you in the tfgame?

I want to play it

Do you have new version except 0.04.14?

After the main quest all over,my character grows a beard,what should i do?

so ugly

lol))

There are several options. 
Searching an abandoned witch's house is better when you have her quest activated. Find a potion there that will remove the beard, or the witch can do it if the time matches.

Take a large book from the table in the witch's house and talk to Martha about cosmetic magic. Learn a spell to remove the beard.

Or show the beard to the Valkyries... Beatrice will clean your beard)

Singrid says:“May explode something”

I try to click the stone,but no use.

what should i do?

please guide me

To continue, you need to go to the blocked grate in the dark corridor again. After that, go back to the blockade and talk with nps again.

But this is the end of the storyline, after returning to the ship, there are no further important events in this version.

I play 0.04.14 version.Is this the latest version?

by the way,where is the “dark corridor”?

is this?

Yes, that grid.


There are some tips on finding secret places in the discord channel if you are having trouble with the game.

I have played all the content of 0.04.14 version.it is a great game.and i really want to play the next version.keep it up!

Hi i was wondering what i suposed to do i have looked everywhere and cant seem to find where to go or do? Where is the book suposed to be? Sorry for bad English not my best language to write.

Here is a spoiler with a description, if still relevant.
The book is in a pile of books at the top right. It should be placed on the table and activated several times (read). Then the MC will be able to use the bed for a special sleep.

(+1)

Очень жду каких-либо обновлений. Про данный проект не забывал, большое спасибо за его создание :)

в дисе и на бусти есть более свежая версия

(1 edit)

Why does it take so long to lag?

I use joiplay on android

The game has plugins that may not support systems other than Windows (

Oh but There is sexual or not

There are a few scenes, but otherwise it's pretty tame.

There is a little more in test version 0.04.14, you can download it from the link in the discord.

Where is the link?

(1 edit)

Discord: https://discord.gg/PHDaWSgJh6

Or boosty:

https://boosty.to/gray_game

Ah, yes my favorite english and English. 

Lol)
I corrected this strange typo. Thank you!

How to get ordinary energy crystal pllll

Do you want to get the MP recovery crystal?

Viewing most recent comments 1 to 18 of 58 · Next page · Last page